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	<title>Comments on: Leveraging Geolocation for Roleplaying Games</title>
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	<description>Better Gaming By Design</description>
	<lastBuildDate>Mon, 06 Sep 2010 20:22:11 +0000</lastBuildDate>
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		<title>By: MadBrew</title>
		<link>http://www.madbrewlabs.com/leveraging-geolocation/comment-page-1/#comment-12686</link>
		<dc:creator>MadBrew</dc:creator>
		<pubDate>Thu, 18 Mar 2010 13:14:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.madbrewlabs.com/?p=1698#comment-12686</guid>
		<description>@Dr.NIk: If I thought I had it in me to take on another project... though I might pass it on to some people who have the means and the motivation.

@Satyre: Or the smartphones could be dressed as props... a crystal ball, the manifestation of a psychic ability, some artifact, etc. keeping it from being limited by genre.

Yeah, it would definitely be cool to cross promote with other local shops.</description>
		<content:encoded><![CDATA[<p>@Dr.NIk: If I thought I had it in me to take on another project&#8230; though I might pass it on to some people who have the means and the motivation.</p>
<p>@Satyre: Or the smartphones could be dressed as props&#8230; a crystal ball, the manifestation of a psychic ability, some artifact, etc. keeping it from being limited by genre.</p>
<p>Yeah, it would definitely be cool to cross promote with other local shops.</p>
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		<title>By: satyre</title>
		<link>http://www.madbrewlabs.com/leveraging-geolocation/comment-page-1/#comment-12684</link>
		<dc:creator>satyre</dc:creator>
		<pubDate>Thu, 18 Mar 2010 08:29:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.madbrewlabs.com/?p=1698#comment-12684</guid>
		<description>This is serious good stuff.  Three ideas off the top of my head.

* A supplier could set up a treasure trail so customers visit local game stores for clues to a collectible prize.
* Re: LARP.  You&#039;d need a reason to have the smartphones involved (so modern/cyberpunk/sci-fi?). This lends itself  very well to cyberpunk-style hacking runs.
* Promote your game in a region by setting up a scavenger hunt.  Those who complete it get in-game bennies.  

You get bonus points if you can persuade nearby businesses (bookshops, coffee shops, pubs, small cinemas) to join in.  Taking advantage of a physical location and the need to achieve is a double-draw.</description>
		<content:encoded><![CDATA[<p>This is serious good stuff.  Three ideas off the top of my head.</p>
<p>* A supplier could set up a treasure trail so customers visit local game stores for clues to a collectible prize.<br />
* Re: LARP.  You&#8217;d need a reason to have the smartphones involved (so modern/cyberpunk/sci-fi?). This lends itself  very well to cyberpunk-style hacking runs.<br />
* Promote your game in a region by setting up a scavenger hunt.  Those who complete it get in-game bennies.  </p>
<p>You get bonus points if you can persuade nearby businesses (bookshops, coffee shops, pubs, small cinemas) to join in.  Taking advantage of a physical location and the need to achieve is a double-draw.</p>
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		<title>By: dr,nik</title>
		<link>http://www.madbrewlabs.com/leveraging-geolocation/comment-page-1/#comment-12679</link>
		<dc:creator>dr,nik</dc:creator>
		<pubDate>Thu, 18 Mar 2010 02:29:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.madbrewlabs.com/?p=1698#comment-12679</guid>
		<description>There were several types of puzzle hunt/scavenger hunt/booth bingo games that were very successful and popular at GenCon each year as well.      I&#039;ve done some mid and large scale LARP stuff, I think combining aspects of LARP &amp; Geocache &amp; Geolocation mobile/internet would be viable, exciting, and get positive interest.   It&#039;s a natural evolution of the proven and established form. So then the obvious next questions...

Who&#039;s gonna volunteer? 
Where &amp; When we gonna run? 
What &amp; how  to be determined :)</description>
		<content:encoded><![CDATA[<p>There were several types of puzzle hunt/scavenger hunt/booth bingo games that were very successful and popular at GenCon each year as well.      I&#8217;ve done some mid and large scale LARP stuff, I think combining aspects of LARP &amp; Geocache &amp; Geolocation mobile/internet would be viable, exciting, and get positive interest.   It&#8217;s a natural evolution of the proven and established form. So then the obvious next questions&#8230;</p>
<p>Who&#8217;s gonna volunteer?<br />
Where &amp; When we gonna run?<br />
What &amp; how  to be determined :)</p>
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		<title>By: MadBrew</title>
		<link>http://www.madbrewlabs.com/leveraging-geolocation/comment-page-1/#comment-12670</link>
		<dc:creator>MadBrew</dc:creator>
		<pubDate>Thu, 18 Mar 2010 00:28:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.madbrewlabs.com/?p=1698#comment-12670</guid>
		<description>@Mike: AND it&#039;s a good way to keep different elements busy while the ST/GM mediates other events.</description>
		<content:encoded><![CDATA[<p>@Mike: AND it&#8217;s a good way to keep different elements busy while the ST/GM mediates other events.</p>
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		<title>By: Mike(aka kaeosdad)</title>
		<link>http://www.madbrewlabs.com/leveraging-geolocation/comment-page-1/#comment-12667</link>
		<dc:creator>Mike(aka kaeosdad)</dc:creator>
		<pubDate>Wed, 17 Mar 2010 16:25:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.madbrewlabs.com/?p=1698#comment-12667</guid>
		<description>Geocacheing is fun as hell. People plant items in the weirdest spots. It&#039;d be easy to do a larp using the geocache system.
.-= Mike(aka kaeosdad)&#180;s last blog ..&lt;a href=&quot;http://www.obsidianportal.com/campaign/ancientirthos/adventure-log/ancient-irthos-session-1&quot;&gt;Ancient Irthos: Session 1&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Geocacheing is fun as hell. People plant items in the weirdest spots. It&#8217;d be easy to do a larp using the geocache system.<br />
<span class="cluv"> Mike(aka kaeosdad)&#180;s last blog ..<a href="http://www.obsidianportal.com/campaign/ancientirthos/adventure-log/ancient-irthos-session-1">Ancient Irthos: Session 1</a> <span class="heart_tip_box"><img class="heart_tip" alt="My ComLuv Profile" border="0" width="16" height="14" src="http://www.madbrewlabs.com/wp-content/plugins/commentluv/images/littleheart.gif"/></span></span></p>
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		<title>By: MadBrew</title>
		<link>http://www.madbrewlabs.com/leveraging-geolocation/comment-page-1/#comment-12664</link>
		<dc:creator>MadBrew</dc:creator>
		<pubDate>Wed, 17 Mar 2010 14:12:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.madbrewlabs.com/?p=1698#comment-12664</guid>
		<description>@Jonathan: I got a feeling a couple of days in DC isn&#039;t going to be enough.

@Ed Wedig &amp; Dr. NIk: Man, I&#039;d love to explore the possibilities of integrating geolocation/geocaching with a Live Action RPG. Thanks for information!</description>
		<content:encoded><![CDATA[<p>@Jonathan: I got a feeling a couple of days in DC isn&#8217;t going to be enough.</p>
<p>@Ed Wedig &#038; Dr. NIk: Man, I&#8217;d love to explore the possibilities of integrating geolocation/geocaching with a Live Action RPG. Thanks for information!</p>
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		<title>By: Dr.NIk</title>
		<link>http://www.madbrewlabs.com/leveraging-geolocation/comment-page-1/#comment-12663</link>
		<dc:creator>Dr.NIk</dc:creator>
		<pubDate>Wed, 17 Mar 2010 13:22:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.madbrewlabs.com/?p=1698#comment-12663</guid>
		<description>There are several real world scavenger hunt type puzzle hunt games that do exist right now.  Stanford &amp; Seattle have an extremely difficult and renowned ones http://en.wikipedia.org/wiki/The_Game_%28treasure_hunt%29 .    With the advent of geolocation and time/date stamping,  Being able to measure progress, see team activity across a wide area, and coordinate progress is a very cool tool.  

Events like this that take place within Conventions or across locations can be an amazing and fun time.
.-= Dr.NIk&#180;s last blog ..&lt;a href=&quot;http://twitter.com/sponng/statuses/10620228647&quot;&gt;sponng: @1ntelligence corp/3rd party recruiter discussions are: Always safe (you hit all audience) &amp; a bit of an easy topic. Focus on new aspect?&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>There are several real world scavenger hunt type puzzle hunt games that do exist right now.  Stanford &amp; Seattle have an extremely difficult and renowned ones <a href="http://en.wikipedia.org/wiki/The_Game_%28treasure_hunt%29">http://en.wikipedia.org/wiki/The_Game_%28treasure_hunt%29</a> .    With the advent of geolocation and time/date stamping,  Being able to measure progress, see team activity across a wide area, and coordinate progress is a very cool tool.  </p>
<p>Events like this that take place within Conventions or across locations can be an amazing and fun time.<br />
<span class="cluv"> Dr.NIk&#180;s last blog ..<a href="http://twitter.com/sponng/statuses/10620228647">sponng: @1ntelligence corp/3rd party recruiter discussions are: Always safe (you hit all audience) &amp; a bit of an easy topic. Focus on new aspect?</a> <span class="heart_tip_box"><img class="heart_tip" alt="My ComLuv Profile" border="0" width="16" height="14" src="http://www.madbrewlabs.com/wp-content/plugins/commentluv/images/littleheart.gif"/></span></span></p>
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	<item>
		<title>By: Ed Wedig</title>
		<link>http://www.madbrewlabs.com/leveraging-geolocation/comment-page-1/#comment-12662</link>
		<dc:creator>Ed Wedig</dc:creator>
		<pubDate>Wed, 17 Mar 2010 12:31:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.madbrewlabs.com/?p=1698#comment-12662</guid>
		<description>From what I have heard, Disney is already doing something like this at their theme parks. There is a Kim Possible &quot;game&quot; where you get a rfid-enabled device that activates special locations around the park. The players go from location to location, following a pre-set story.

For gamers, a really cool version would be one where there is a very lose story. As the players go to each location, a behind-the-scenes GM could be modifying the plot elements to fit what has happened, and there is the possibility of multiple outcomes/finales.</description>
		<content:encoded><![CDATA[<p>From what I have heard, Disney is already doing something like this at their theme parks. There is a Kim Possible &#8220;game&#8221; where you get a rfid-enabled device that activates special locations around the park. The players go from location to location, following a pre-set story.</p>
<p>For gamers, a really cool version would be one where there is a very lose story. As the players go to each location, a behind-the-scenes GM could be modifying the plot elements to fit what has happened, and there is the possibility of multiple outcomes/finales.</p>
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		<title>By: jonathan</title>
		<link>http://www.madbrewlabs.com/leveraging-geolocation/comment-page-1/#comment-12661</link>
		<dc:creator>jonathan</dc:creator>
		<pubDate>Wed, 17 Mar 2010 12:25:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.madbrewlabs.com/?p=1698#comment-12661</guid>
		<description>This is an excellent extension of what we were blogging about back in January... me thinks some brainstorming are in order when you come to DC!</description>
		<content:encoded><![CDATA[<p>This is an excellent extension of what we were blogging about back in January&#8230; me thinks some brainstorming are in order when you come to DC!</p>
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		<title>By: MadBrew</title>
		<link>http://www.madbrewlabs.com/leveraging-geolocation/comment-page-1/#comment-12660</link>
		<dc:creator>MadBrew</dc:creator>
		<pubDate>Wed, 17 Mar 2010 12:19:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.madbrewlabs.com/?p=1698#comment-12660</guid>
		<description>I should note, that this article doesn&#039;t even begin to cover the possibilities of actually implementing ARG style elements to a roleplaying game. I can imagine scenarios where players might need to travel to actual locations and &quot;check-in&quot; in order to advance the plot or find a geocache.</description>
		<content:encoded><![CDATA[<p>I should note, that this article doesn&#8217;t even begin to cover the possibilities of actually implementing ARG style elements to a roleplaying game. I can imagine scenarios where players might need to travel to actual locations and &#8220;check-in&#8221; in order to advance the plot or find a geocache.</p>
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