Supersize Me: Mad Brew the Villain

Vulcan Stev, a fellow member of the RPGBN, proposed an internet meme where all the bloggers created superhero versions of themselves.  Well, quite honestly, I could never take up the role of vigilante, vengeance maybe, but nothing interested with any kind justice.

So I decided to supersize myself into a villain (or an anti-hero at best) using the awesome Mutants & Masterminds 2nd edition rules.  It probably best fits my personality anyways.

Mad Brew, the Infernal Engineer

Mad Brew is obsessed with researching the universal theory of Apeirogon, the god worshipped by the Church of the Radiant Polyhedron.  Once the theory is codified and proven, he will unleash his ultimate creation upon the masses, and they will make him their patron saint.

Long ago, the entity known as Mad Brew, successfully transplanted his brain into a massive armored construct and discarded the limits of his human shell of flesh.  Now he never tires, never needs to sleep (though his lack of sleep may be magnifying his insanity), and can crush those who oppose with little effort.

Over the years, Mad Brew has surrounded himself with a small army of clockwork creations to assist him in the laboratory of the Crawling Tower, an immense mobile automaton that is currently idling in the frozen wastes of the north.

Real Name: Michael Brewer

PL: 16 {254 pp}

Abilities:

  • STR: 0 [30] (+10)
  • DEX: 0 [10] (+0)
  • CON: — (+0)
  • INT: 30 (+10)
  • WIS: 12 (+1)
  • CHA: 16 (+3)

Skills:

  • Craft [Chemical] 12 (+22)
  • Craft [Electronic] 12 (+22)
  • Craft [Mechanical] 12 (+22)
  • Disable Device 12 (+22)
  • Intimidate 16 (+19)
  • Knowledge [Technology] 12 (+22)
  • Sense Motive 12 (+13)

Feats:

  • Attack Focus [Melee] (8)
  • Eidetic Memory
  • Equipment (5)
  • Fearsome Presence (6) [DC 16; 30ft.]
  • Inventor
  • Master Plan
  • Minions (24)
  • Startle
  • Ultimate Effort [Ultimate Craft Check]
  • Ultimate Effort [Ultimate Technology Check]

Powers:

  • Radiation Control 20 {43pp}
      – Alternate Powers:
             + Drain Constitution 13 (Extras: Ranged, Disease)
             + Disintegration 10
      – Power Feats: Accurate
  • Mind Shield 6 {6pp}
  • Immunity 30 (All Fortitude Effects) {30pp}
  • Device 18 {72pp}
      – Armored Body
             + Enhanced Strength 30
             + Enhanced Dexterity 10
             + Protection 20 (Extra: Impervious [+1] 15)
             + Flight 6
      – Attack Specialization [Radiation] (3)

Combat:

  • Attack +4 (+12 Melee, +12 Radiation Blast) [Unarmed +10, Radiation Blast +20]
  • Defense 20 (15 flat-footed)
  • Init +0

Saves:

  • Toughness +20 (15 Impervious) (20 flat-footed)
  • Fortitude +NA
  • Reflex +0
  • Will +12 (+18 vs. Mental)

Equipment: The Crawling Tower {22ep}

  • Size: Awesome
  • Toughness: 20
  • Features:
      – Communications
      – Computer
      – Defense System
      – Dock
      – Fire Prevention System
      – Hanger
      – Holding Cells
      – Isolated
      – Laboratory
      – Power System
      – Security System
      – Workshop

Drawback: Involuntary Transformation {5pp}

  • When Armor is disabled
  • Uncommon Occurrence
  • Major Intensity

Abilities -2 + Skills 22 (88 Ranks) + Feats 49 + Powers 151 + Combat 28 + Saves 11 – Drawbacks 5 = 254pp

Minions: Mad Brew has an army of clockwork automata: 16 clockwork spiders that share the stats of Thugs (p. 226) and two large steam-powered guardians that share the stats of bears (p. 230).

This character build was based off the Atomic Brain build posted by MDSnowman on the Atomic Think Tank (the official Mutants & Masterminds forum).

Listening to: Stabbing Westward – Darkest Days – Haunting Me

6 thoughts on “Supersize Me: Mad Brew the Villain

  1. @Tyler: Well look at who stumbled across my blog. Hey man, I could have started a blog about my gun collection, but it wouldn’t have much content (they are sooo fucking expensive). Anyways, everyone salute a true patriot, Tyler. He served with me for 4 honorable years in the U.S. Marine Corps.

    Semper Fi!

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