The Necrotek is a long dead cult of necromancers that developed a morbid science powered by necrotic energy. Though nearly erased from history by time, some Necrotek devices have survived the ravages of time to inflict new pain on The Dead Wastes.
Mad Brew gives a run-down of how magic exists in his original setting, The Dead Wastes. He covers the view of the people at large as well as the various known sources of magic. He also introduces the idea of Arcane Corruption.
The second part of the abridged history of the MadBrew’s original setting, The Dead Wastes. This part details the seige of Sidarius by an undead host led by vampire lords, explains the setting’s namesake, and brings us to present day.
MadBrewLabs roughs out the first part of an abridged history for his original setting, The Dead Wastes. This lays the groundwork for a steampunk-fantasy world laced with elements of gothic horror.
MadBrewLabs has decanted and distilled a new segment of his original world: The Dead Wastes. This article deals with the solar system in which the world is located, including sibling planets, moons, and a mysterious heavenly body that only seems to grow closer.
It is a difficult decision to choose between what I like more: world building or character development. They are practically the same, if you think of the world as one giant character. I can’t wait to start fleshing out a few important characters. However, before I begin to define a few of the major personalities roaming […]
It begins and ends with the Deep Black, the Great Nothing and Everything. The Abyss. It is the Paradox, both the source of matter as well as the end of matter. The Abyss is infinite, yet is nothing, and the Gods do not dare to tread there.
The Dead Wastes is an original setting I have been constructing, off and on, for the better part of a decade. I have yet to use it as the backdrop of a campaign; mostly for the fear of having players welcome it with a less than thrilled reception. That and I personally felt that it was […]