It was recently announced that my alma mater, Indiana University & Purdue University of Indianapolis was selected by Gen Con to be the pilot school in their forthcoming Educational Partners Program. So I called up a former professor of mine, and good friend, Mat Powers to find out more about what this partnership means. Mat, who is a lecturer for the Media Arts & Science program at the IU School of Informatics, spearheads IUPUI’s part in the partnership. Mat was contacted a couple of months ago by Jake Theis, the senior marketing & communications manager for Gen Con, LLC about participating in the program. Unfortunately, I can’t share much about what they’re cooking up, because IUPUI and Gen Con don’t want to announce anything too early as they are still working out the details. Since the program is in its infancy, the partnership is exploring all their options.
I know most gamers who converge upon at the Crossroads of America in Indianapolis for GenCon rarely have time to do anything else but game, talk about games, or shop for games. However, just in case any of my readers have some free time, arrive early, or leave later, I am writing a series of […]
Local Indianapolis brewer, Sun King (literally a block away from where I work, big fan of their Sunlight Cream Ale) will be crafting the (first) official beer for GenCon this year and you can name it and win a free badge and tasting! The beer’s description: Sun King crafted this beer from the blood of […]
I know most gamers who converge upon at the Crossroads of America in Indianapolis for GenCon rarely have time to do anything else but game, talk about games, or shop for games. However, just in case any of my readers have some free time, arrive early, or leave later, I am writing a series of articles that present attractions and events that might pique your interest. This first article of the series deals with museums.
MadBrewLabs’ recommendations for eating and drinking during GenCon.
Transgaming is a nascent game design paradigm that provides interconnected gaming experiences. Two or more different games share the same the world and actions where events in one game also affect all other games sharing the world. For example, a real time strategy game that determines the vehicles and tech levels available to the players of a first person shooter. Though the concept isn’t new, CCP’s Dust 514 is the first title to provide a transgaming experience.