Recent discussions among the online RPG community I follow and associate with has been focused on social theory. I won’t revisit the topic here. However, an interesting corollary of this recent trending topic is the question of what constitutes a community?
So what would it take for D&D to become a national pastime? It’s hard to put hard requirements down because there are lots of variables. Recognition, intimate knowledge, and acceptance all play major roles (and maybe seasonal shelf space at Wal-Mart). I suppose A-list celebrities might help. But the complexities, requirements, and buy-in of D&D are too great for this too ever happen.
What would the popular D&D, brother to Monopoly in every home, look like?
SavagedTools is a small, bare-bones application (semi-optimized for mobile devices) that combines card-based initiative, dice rolling (supporting aces & wild die, and hopefully any number of edges/hindrances), and a logger into one tool.