Secondary Traits are not purchased with Experience like Core Traits; instead they are derived from Attributes or Species. Some Ability Stunts, Advantages, Hindrances, Species, and Templates may also affect Secondary Traits. There are four categories of Secondary Traits: Defense, Energy, Offense, and Spatial.
The Core Traits for the Echelon RPG are presented. The most notable trait being Apotheosis, which tracks the character’s progress to godhood and serves as a limiting gauge.
The design calls for a resolution mechanic that simulates a normal distribution, which when graphed looks like a bell curve. This means at least three dice must used. A dice pool using 3d6 is currently the chosen configuration. The 3d6 dice pool has a range of 3-18 and a mean of 10-11. A strong reason to use the 3d6 dice was for ease of determining Difficulty Ratings (working from a mean result of 10).
I’m designing an RPG rules system and I’ve decided to avoid the current rules light trend. It’s going to be complex, crunchy, and may require limited math skills. This article outlines my design goals.
As GenCon approaches, my thoughts keep wondering about how emerging and existing technologies could be used to make the convention/event experience more enjoyable. I took a high-level look at using location-based social technology before in Leveraging Geolocation for Roleplaying Games, but I wanted to explore the technology at the implementation level for gaming conventions and events.