Mad Brew Labs

Idealist Game Designer

Last November, Neoncon introduced a series of presentations from tabletop gaming industry insiders called GamesU. Luminaries like Eric Mona, Ed Healy, and John Wick gave seminars during the convention for the series. I think Neoncon did a great job executing GamesU and I especially enjoyed being able to stream a couple of the presentations live.

Now, Neoncon is editing the presentations and placing them on their YouTube channel. The first video they released was the keynote by Eric Mona on the topic of Pen & Paper Games in the 21st Century. I obviously have a large interest in how roleplaying games will evolve in the next decade, but this article is to address the latest video released from GamesU, Marcelo Figueroa’s Live the Dream: Building a Career in the Games Industry, which is presented below:

If you’re not willing to watch the entire presentation, let me tell you what I took away from it. Marcelo basically argues a couple of points. First, people who are not willing to make games their career need to quit. Because the industry, the games, and the gamers do not want non-career people. The other point he tries to make is that idealist game designers are incapable of being savvy business people. So, according to Marcelo, if you want to be in games you need to make it your career and you need to be what he calls a realist.

I really don’t want to take the time to dismantle everything he said, and I do think viewers can take away some useful information (but more of a general, common sense type of useful). Interestingly, I’m going to use evidence he actually tried to use to support his own arguments.

Non-Career Orientated Need Not Apply

About 9 minutes and 20 seconds into his presentation, after unloading the salesman’s spiel about how it’s all about the mighty dollar (which he admits that you can’t find a lot of it in the industry), Marcelo makes this statement:

“Idealists. Honestly, truly… from a completely industry side of the perspective on this, Idealists should just go home.”

He also makes a statement about how only business people and professionals who want to improve the environment of the industry should stick around.

So let me break this down. There’s not a lot of money to be made in games, but the industry craves business people. So what kind of business people are going to risk investing their time and money in games? Well, I propose that there are two kinds: diehard fans (with minds for business, but unmalleable expectations about games) and shitty business people who can’t make it in better paying industries. Maybe that’s why the industry keeps shrinking…

Idealists Will Not Make It

Marcelo mentions Peter Adkison and Richard Garfield, who were both part-time game designers with “day jobs” before Magic: the Gathering exploded. According to Marcelo, during that idealist non-career time of their lives, they should have quit. Curse those idealists, Arneson and Gygax, for even launching the roleplaying games industry!

Idealists are going to be the ones to reinvent the industry with new games, new delivery methods, and new somethings we cannot anticipate. I feel like the “realists” he is touting are fools that contributed to the d20 glut (because that’s what was selling). The guys that will drive the industry into the ground because they’re only concerned about the bottom line and not innovation.

Have Realistic Expectations

Marcelo does backtrack near the end and says not leave your day job before you’re financially ready. Which for those of us with mortgages, families, and other bills means we’re most likely not going to ever be at that point. The one good point he does make is to be realistic. It’s rare that anyone in the industry is going to get rich. If you do start a business, be smart about it and make savvy business decisions.

Marcelo may have been exaggerating his argument to scare and intimidate the unwary, but I totally disagree that you need to be in the industry to make money. That sort of corporate bullshit irritates the hell out me. I think you need to be industry to make great games. The money will follow if you can do that (and market it decently).

Suggested Reading

I’ve been reading Scott McCloud’s Understanding Comics and Reinventing Comics, which are comic books about comic books. He is, in my opinion, a freakin’ genius. I can see a lot of his approaches to the study of sequential art and his insights on that industry that could be applied to the tabletop gaming industry. Scott’s an idealist too…

Listening to: Black Label Society – Shot to Hell – Concrete Jungle

Gamers Give $178,900 to Haiti Relief

Doctors Without Borders

Doctors Without Borders

Sometimes it just feels awesome knowing you belong to a community of people that do great things. Today is one of those days. Early this morning I received the RPGNow!/DriveThruRPG newsletter and it contained the following announcement:

As far as I know, and as far as anyone I’ve talked to knows, there’s never been anything like this accomplished before.

We raised $178,900.00

That is the amount we wired to the fine folks of Doctors Without Borders. When I spoke with their representative about this recently, she was literally moved to tears (as was I). And now I want to point out each and every one of our incredible publishers who contributed to the package that accomplished this incredible feat:
4 Winds Fantasy GamingA Terrible IdeaAdamant EntertainmentAGES GamingApplied VectorsArc Dream PublishingArt Fantasies,Bards and SagesBasic Action GamesBerengad GamesBetter Mousetrap GamesBlack Snake StudiosBoxNinjaBrave Halfling PublishingCellar GamesChaotic Shiny ProductionsCrafty GamesCreative ConclaveDane of WarDay Dreamer InteractiveDork Storm PressEncompassErisian EntertainmentEvil Hat ProductionsFabled WorldsFat Dragon GamesFiery DragonFire Ruby DesignsFJ GamingFlames Rising PressFSpace PublicationsFuller FlippersGame Monkey PressGameVeinGeneric Universe PublishingGMC,Grasshopper GamesGreen RoninGreg StolzeGun Metal GamesHex GamesHighmoon GamesHinterWeltJessup GamesJon Brazer EnterprisesJustin AchilliKallisti PressKeck PublishingKnowledge ArcanaLamentations of the Flame PrincessMachine Age ProductionsMagique ProductionsMalcontent GamesMarcus L. RowlandMargaret Weis ProductionsMesozoic PressMystic Ages PublishingNevermet PressNomadic Delirium PressOpen DesignOpen Game TableOtherWorld CreationsPalladium BooksPaper Make iT!Pelgrane PressPeryton PublishingPlanet ThirteenPoint of Insanity Game StudioPolgarus GamesPrince of Darkness GamesRed Anvil ProductionsRhallen EnterprisesRite PublishingRogue GamesShield of Faith StudiosSilent7GamesSilver Gryphon Games,Skirmisher PublishingSkortched Urf’ StudiosSonic LegendsSPQR StudiosStoryWeaverSword’s Edge PublishingTabletop Adventures,The Le GamesThenodrin PresentsThird Eye GamesTricky Owlbear PublishingTroll Lord GamesWorldWorks GamesWydrazYe Olde Gaming Companye

Listening to: Rob Zombie – Hellbilly Deluxe 2 – Jesus Frankenstein

Is the iPad the Messiah of Roleplaying?

Apple's iPad

Apple's iPad

When Apple unveiled their new multi-touch tablet device [1], the [horribly named] iPad, I watched as half of the internet sung praises of Apple to the heavens while the other half spoke of disappointment. In the tabletop roleplaying community, I saw a trend of tech-minded gamers [2] [3] hail the tablet as the messiah of digital roleplaying.

My personal opinion is, much like the internet, divided between praise and disappointment. However, I strongly disagree that the iPad will be the savior that shepherds tabletop roleplaying into the digital Promised Land. This article assumes there is such a place, but does not serve as an argument concerning any debate over whether there is, or is not, a digital paradise for tabletop roleplaying games.

Evolutionary, Not Revolutionary

Tablets are not new, and a good friend of mine has used his touch screen Lenovo ThinkPad tablet [4] as a digital library for gaming for last five years or more. It’s not as slim as an iPad, but it’s not unwieldy either. The iPad looks fantastic as a document reader, but I fear I wouldn’t be able to read any of my existing e-books on it nor could I transfer anything bought through their iBooks [5] app on any of my other devices.

Defective by Design Org

Defective by Design Org

The iPad does offer a multi-touch display, but that is not new either. Regular (single) touch screens have been available on tablet notebooks for years and multi-touch became available on tablet netbooks [6] last year (primarily with the release of Windows 7 which supports multi-touch [7]). I do think that Natural User Interfaces are a revolution in computing, but the fact that the iPad uses it is not.

The iPad does offer an accelerometer, which is great for when you switch between landscape or portrait orientation and for video gaming. The base model (sans 3G and with only 16 GB of storage) did surprise me with its price of only $500. But it’s lack of support for Flash, incapacity to multitask, inability to install apps outside their app store, and Apple’s penchant for DRM [8] all prevent me from hopping aboard the iPad fanboy train (the lack of a camera or GPS doesn’t affect me though).

Besides, I think the Always Innovating TouchBook [9] does a good job of providing all the features of the iPad I like (sans multi-touch) while still being able to have control over my content/software for a $100 less ($200 less if you don’t want the attachable keyboard) and it’s been on the market since last fall.

iPad, the False Prophet?

If Apple’s tablet is not really anything new, can it still show the path to the digital nirvana of tabletop roleplaying? It’s possible, but the iPad would have some very big obstacles to overcome. First, this assumes there is a financially viable market of gamers that are looking, whether they realize it or not, for the Digital Promised Land of Roleplaying. Second, this market needs to be willing to purchase an iPad for this game or they need to have already purchased an iPad for other reasons (read: market penetration).

Third, there would have to be a company that would develop the platform and publish a game that targets this market. But just targeting the iPad wielding digital roleplaying pilgrims would not be enough. The game would have to be fucking awesome. So awesome, people are blinded by its divine light when they play it. What is more, this divine game would still have to be a roleplaying game (preferably one that meets my definition [10]), because that is the only way it could urge the rest of the tabletop roleplaying industry to embrace such a platform… which would truly make Apple’s tablet a messiah.

I do not see all the previously mentioned components becoming a reality; therefore, I do not believe the iPad is the Messiah of the Digital Promised Land of Roleplaying. At best, it is another herald that whispers in the ears of technophile gamers and Macphiles. Publishers looking at utilizing tablet devices to enhance or facilitate tabletop roleplaying would be best served at developing device agnostic platforms that can support any web browser.

Regardless of its impact on tabletop roleplaying, it’s sleek form factor and price point is an important harbinger for things to come in the world of web and document devices.

References

[1] Apple unveiled the multi-touch iPad tablet device Wednesday, January 27th, 2010.

[2] The Apple iPad: It Will Change the Way We Play. The Core Mechanic. 2010-01-27.

[3] Is iPad a Game-Changer. ICv2. 2010-01-28.

[4] The Lenovo ThinkPad multi-touch tablet.

[5] Apple’s iBooks, a storefront/app that provides e-pub format books for purchase.

[6] The ASUS T91MT is a tablet netbook with an 8.9” multi-touch display for $484.

[7] MultiTouch Capabilities in Windows 7. MSDN Magazine. 2009-08-01.

[8] A Look at Apple’s Love for DRM. Ars Technica. 2010-01-04.

[9] The Always Innovating TouchBook is a touch screen tablet with an accelerometer.

[10] RPP 101: Defining Roleplaying Games. Mad Brew Labs. 2009-01-15.

Listening to: Machine Head – The More Things Change… – Take My Scars

Non-Heroic Scale Minis Database

There are multitudes of scales for miniatures. There are micro scale (1:1200, 1:2400, etc.) that allow wargamers to play out large naval or space battles on the dining room table. 15mm is a common size for historical and fantasy battles of epic proportions. And sometimes you may not really care about scale you just want an impressively detailed 90mm resin model to paint and display.

In this installment of Miniatures & Terrain Series, I provide a simple database of manufacturers of miniatures of what I’m calling non-heroic scales (everything but the D&D 25mm-28mm standard). But don’t let the name deceive you, there are some very heroic minis available within these scales.

Non-Heroic Minis Database

Scroll right to see more.

Miniatures & Terrain Article Series

If you’re having trouble finding that [near] perfect mini (or terrain to put it on), visit a few of the manufacturers I have cataloged in Google Spreadsheets in one of these articles:

Listening to: Testament – The Gathering – Eyes of Wrath

Level-up Your Miniature Hobby Skills

From Cool Mini or Not

From Cool Mini or Not

So you purchased the perfect mini for your character, but it is currently just a heap of white metal in a plastic blister pack. Oh, and it uses a scimitar instead of that awesome two-handed falchion your character likes to use to split enemies in twain, but it is close enough to perfect… and you can literally picture what it will look like painted and finished in your head.

However, a day and a few paint pots later, your miniature figurine doesn’t even come close to what you wanted. This is probably a familiar scenario for many roleplayers who try their hand at trying to find and paint the perfect miniature. Well today, as part of my series of miniature resources, I am presenting a database of websites that offer tutorials to level up your miniature hobby skills.

The following collection of sites has been tagged with what types of help they offer. Typical examples include painting tips & tricks (like how to paint non-metallic metal), basing (make your mini look like it’s standing on terrain), photography (how to grab an awesome pic of your finished masterpiece), sculpting & conversion (make your own mini or modify an existing one), casting (mass produce a custom mini), and terrain (creature awesome environments to use your mini with).

Miniature Hobby Resources


Scroll right to see the URLs.

Miniatures & Terrain Article Series

If you’re having trouble finding that [near] perfect mini (or terrain to put it on), visit a few of the manufacturers I have cataloged in Google Spreadsheets in one of these articles:

Listening to: Soilwork – Figure Number Five – Rejection Role

Mad Brew Labs