Mad Brew Labs

Better Gaming By Design

Reinventing the FLGS

Posted by MadBrew On August - 13 - 20109 COMMENTS
Building a New Foundation

Building a New Foundation

In my Growing the Hobby RPG Blog Carnival wrap-up, I shared my thoughts about growing the hobby. While I talked about it from the industry and hobbyist perspective, I realized I left out a crucial component: the retailer.

The Mighty Have Fallen

Before the internet and online discount retailers like Amazon dominated the book trade, the brick & mortar hobby shops (and a few mail order companies like Wargames West) were the bridge between publishers and players. The Friendly Local Gaming Store had a secure place in the hobby ecosystem. Where else could you buy plastic polyhedrons?

Simply put, retailers can no longer count on retail to be successful. Why would I use [increasingly expensive] fuel to drive to a hobby shop to pay full price plus tax for the Pathfinder RPG Core Rulebook ($50) when I can have Amazon ship it for free after receiving a hefty 37% discount ($31.49)? Or spend $10 to get the PDF instantaneously (or download it illegally for free)?

I don’t. I would recommend that everyone else saves their money too (without dipping into piracy).

That’s not saying I don’t shop at my FLGS. I just don’t go there to buy books or boardgames. I go there for things they don’t stock at Amazon: obscure gaming accessories, cheap or rare second-hand products, and other gamers. Though I do admit I frequent the FLGS less often these days because I’m not finding what I want. These days I just go to Half Price Books more often than not.

Laying New Bricks

How can Friendly Local Gaming Stores maintain relevancy?  One half of the equation is hobby shops providing services that gamers cannot find elsewhere and then supplement those services with products most likely to garner impulse buys from gamers utilizing these services.

The other half of the equation is fostering a community of local gamers that uses the FLGS as its base of operations. My friend and colleague, Jonathan Jacobs, spoke about building tribes recently at Nevermet Press, which I think is particularly relevant.

Make the shop an event. Every night. I’m not saying to hold events (though that’s part of it), I’m saying the store should be an event. Everyone should want to hang out there, because that’s where stuff happens.

Provide gaming space. There could be several tiers of space. The general area could be standard banquet tables that are free to use on a first-come/first-served basis. Then perhaps some larger tables separated by dividers to minimize noise that require a small fee per hour. Follow that up with a couple dedicated rooms for more seclusion (and higher fees).

Provide loaner games & accessories. Allow patrons to check out 3D terrain, miniatures, dice, battle mats and markers, or other paraphernalia. Again, have several tiers of fees by renting pre-painted plastic minis and paper terrain on the cheap (or free) while offering premium professionally painted miniatures and cast terrain. Hell, allow patrons to rent entire Warhammer armies for a session!

Run demos and teach games. Have a standing offer to demo any product (yes, that means you’ll need to know what you’re selling!). Put on the glitz and use the accessories you offer! Get support from the publishers, as they often have [volunteer] demo teams available. Let me see that expensive boardgame in action. If you get walk-ins involved in a game, they’re more likely to make a purchase.

Embrace technology. Have some workstations available where users have access to DDI. Let patrons print character sheets cheaply. Lock down external ports/security and provide access to a large library of PDFs (after addressing any legal concerns); have some tablet devices to read them on wirelessly. Make console, LAN, and MMO gaming available.

Have you seen the Microsoft Surface with Settlers of Catan or the Dungeons & Dragons interface? I bet that would be a huge draw.

Turn over lots of impulse buys. Cater to gamer hunger & thirst by selling water, soda, snacks, & candy. Barring any issues with the Health Department, sell large things like microwaveable meals or pizza. Have plenty whatever you’re demoing that day in stock. Create high demand from normal products with added value such as autographed copies.

Support second-hand markets. Buy and sell used books, novels, games, or movies. Create a collectible card/miniature game trade in service. Perhaps provide some consignment sales.

Reward customer loyalty. Create a loyalty program. Offer discounts to members and let them accrue points to redeem for free stuff. Implement a GM or Demo Team program that earns them free rentals or snacks. Have quarterly gamer awards. Let your patrons know you appreciate their business.

Bring star power. While it’s a little harder to pull off frequently, if you can manage to bring in designers, artists, or other personalities related to gaming (not just tabletop gaming here), it can be draw crowds (and sell books if there are autographs going on). This will obviously take some social networking on the owner’s part, but it’s not impossible.

Incorporate other hobby events. If there are local conventions, run a shuttle service from the store to the event. Have pre-con or post-con parties. Hand out flyers or otherwise advertise at the event. Organize your own convention!

Participate in the local community. Get an area at the county fair. Hand out small trinkets at the parade. Make your presence known in the local community by getting involved in cultural activities and festivals. Run some German-style boardgames with beer during Oktoberfest. Sponsor some community service.

Network, network, network. Meet your patrons. Get to know them. Meet publishers, designers, and artists. Employ all the social networks. Partner with personalities and run contests (Gator Games is really good at this). Join the appropriate associates and talk with fellow proprietors. Share knowledge!

But What Do I Know?

These ideas just sprung to mind as I was writing the Growing the Hobby carnival wrap-up. I know what I’ve presented are not new concepts, but I think many hobby shops are letting good opportunities slip by. I don’t own a store, nor have even worked at one, but looking at it from a patron perspective there is so much more my FLGS could be doing to get my business.

What do you guys think?

Growing the Hobby Series

Listening to: Biohazard – Means to an End – To the Grave

Growing the Hobby Wrap-up

Posted by MadBrew On August - 10 - 2010ADD COMMENTS

Thanks to everyone who participated in last month’s RPG Blog Carnival, “Growing the Hobby.” Be sure to follow the caravan to Evil Machinations for this month’s carnival, “Teaching the Game.” It just happens to be a great follow-up topic! I do apologize for this round-up taking so long to be posted, but we had a little event called GenCon happening down the road from me.

Before I get to the participant round-up, I want to present my own thoughts about growing the roleplaying games hobby. I want to make it very clear that these are just my observations and hypotheses and that I really have no hard data to back it up with.

Hobby Hindrances

I think that currently both the hobby and industry are strong and healthy. I do not think the hobby is expanding at any significant rate, but do believe that it is at least capturing new players at the same rate as old player drop out. It is sustaining. Like many things, I think the hobby is cyclical, and over time you can see patterns of small expansion and shrink, but hardly ever is there a colossal boom.

I think this is because there will only be a small percentage of the population that roleplaying games appeal to, ever. The most popular roleplaying games require a large investment of time in order to understand how the game functions and then even more to play the game. Most [popular] RPGs are not created for casual gaming. It’s my opinion that even “rules light” games such as Savage Worlds still require quite a bit of investment.

Keep in mind that technology is cultivating an instant-gratification society. As nearly everything becomes on-demand and instantaneous, each successive generation is going to be even more unlikely to invest the amount of time required by roleplaying games. That’s assuming they get past the social stigma surrounding roleplaying games…

Beyond the buy-in and social risks, the themes and genres that roleplaying games cater to are very narrow. Fantasy, Sci-Fi, and (supernatural) Horror are the current staples of the hobby, but these genres have limited appeal beyond passive entertainment (i.e. movies & books). I do think Hollywood (actually great CGI and S/FX) has been instrumental in increasing the visibility and acceptance of these genres, but I’m not convinced that this translates into increased interest for roleplaying games.

Industry Options

Right now, it is my observation that the industry is fighting over the same target audience. Pathfinder, Savage Worlds, Dungeons & Dragons, Dragon Age, Warhammer… all of these games are targeted at mostly the same group of people. A Venn diagram of how the games’ target audiences overlap would look like this:

Current Target Audience

Current Target Audience

Unfortunately, the current roleplayer demographic only has so many resources available. So, if the industry wants to grow, it needs to create new market space. Expanding the customer base requires creating games that appeal to a wider audience. Publishers will have to blur the lines between traditional roleplaying games, computer roleplaying games, social media games, card games, and board games. Games with dead simple rules and almost zero time investment necessary.

The industry will need to approach genres that are not the traditional fantasy tropes. An Emergency Room RPG where players can be doctors or nurses. It could be a detectives (think Advanced Clue), military, super models, race car drivers, mafia, or sports star game. How about something like The Sims, but in a table top (or LARP?) format? Make the stories easy, but variable (scripts or plot cards) with simple resolution (spinner or single d6).

I say this in spite of myself, because I’m actually somewhere in that current roleplayer demographic I mentioned earlier. These new games probably won’t appeal to me, but they might appeal to my wife, daughter, or grandmother. However, there are still avenues for capturing the attention of the traditional roleplaying gamer.

I think transmedia and cross-promotion between media is something missed by the industry. What if some treasure recovered in Dungeons & Dragons Online gave you access to D&D Insider or allowed you to print off some kind of unique power card. A monthly comic could have codes to redeem online for equipment in DDO as well as the stat block for use at the table. A unique code could be given to the purchaser of the core books to give him access to locked classes or abilities in the computer game. The opportunities are limitless.

I think organized play can be vital in building a player base. Both Paizo and Wizards have done some great things with organized play. I think the Encounters format is a smart beginning to being able to peddle the roleplaying experience out in small, manageable chunks.

The Hobbyist

So far, I’ve only talked about the publishing side of roleplaying games. What about the hobbyist? I think the most important thing a gamer can do for the hobby is to play. That’s it. PLAY.  The second most important thing is probably distancing ourselves from the smelly, socially-awkward stereotype. Brush those fangs, shower, use deodorant, speak intelligently, exercise and eat healthy… I know it’s an unfair image, but it’s there none-the-less (I could lose a few pounds myself).

Some final things the hobbyist can do are to talk, recruit, and mentor. Talk about gaming (in a non-spastic manner). Ask non-gaming friends if they would like to play. Mentor and teach fledgling gamers. These tasks are for those that want to go the extra mile, because the bottom line is:

If you’re playing, the hobby is doing fine.

Participants

Thanks to everyone who participated in this month’s RPG Blog Carnival:

Listening to: Clockwork Dolls – Dramatis Personae – Maiden Voyage

ENnies 2010 Results

Posted by MadBrew On August - 6 - 20102 COMMENTS
ENnies Awards

I voted, have you?

The 2010 ENnies Awards at GenCon should be called the Year of Pathfinder. While the very awesome Year of the Shadow Lodge event was taking place at Pathfinder Society, Paizo took home 12 awards (10 Gold and 2 Silver and totally swept the Best Monster/Adversary category) and non-Paizo Pathfinder related products took earned Pathfinder another 3 (KW, City Guide, & d20PFSRD) awards for a total of 14 Gold and 3 Silver ENnies! In fact, only a single product from Paizo, Campaign Coins, didn’t place.

The ENnies began with a special a Special Recognition Award to DTRPG for their efforts raising money for Haitian relief… which really recognizes the charity of all the gamers that bought the Haiti Bundle that allowed DriveThru to donate to the cause.

The following is the list of award winners. I’ve bolded winners that matched my picks, but congratulations to all the winners!

Fan’s Choice Best Publisher

Gold Paizo Publishing

Silver Fantasy Flight Games

Product of the Year

Gold Pathfinder

Silver Eclipse Phase

Best Game

Gold Pathfinder

Silver Shadowrun 20th Anniversary Edition

Best Supplement

Gold Mysteries of the Hollow Earth

Silver Player’s Handbook 3

Best Setting

Gold Day After Ragnarok

Silver Rome: Life & Death in the Republic

Best Monster/Adversary

Gold Pathfinder Bestiary

Silver Pathfinders Classic Monsters Revisited

Best Adventure

Gold Pathfinder Adventure Path #31: Stolen Land

Silver Trail of Cthulhu:  The Armitage Files

Best Regalia

Gold Cthulhu 101

Silver Battletech: 25 Years of Art & Fiction

Best Miniatures Product

Gold D&D Minis

Silver Gaming Paper

Best Aid/Accessory

Gold Pathfinder GM Screen

Silver Gaming Paper

Best Electronic Book

Gold The Great City Player’s Guide

Silver Pathfinder Society #29:The Devil We Know, Part 1: Shipyard Rats

Best Free Product

Gold Advanced Player’s Guide Playtest

Silver Lady Blackbird

Best Rules

Gold Diaspora

Silver Hero 6th Edition

Best Writing

Gold Eclipse Phase

Silver Victoriana 2nd Edition

Best Production Values

Gold Pathfinder RPG Core Rulebook

Silver Shadowrun 20th Anniversary

Best Cartography

Gold Pathfinder City Map Folio

Silver Aces & Eights: Judas Crossing

Best Interior Art

Gold Pathfinder RPG Core Rulebook

Silver Shadowrun 20th Anniversary

Best Cover Art

Gold Pathfinder Bestiary

Silver Eclipse Phase

Best Blog

Gold Kobold Quarterly

Silver Gnome Stew

Best Podcast

Gold Atomic Array

Silver All Games Considered

Best Website

Gold Obsidian Portal

Silver d20pfsrd.com

Listening to: Fear Factory – Obsolete – Edgecrusher

IUPUI @ GenCon 2010

Posted by MadBrew On August - 3 - 2010ADD COMMENTS

IUPUI School of Informatics

My alma mater, Indiana University – Purdue University of Indianapolis, returns to GenCon this year. Not only are doing a bunch of workshops and seminars concerning making video games, they are also hosting a FREE offsite (four blocks away) event with Tracy Hickman.

Tracy will be doing a dinner version of his infamous (and sold out) “Killer Breakfast.” And did I mention it’s FREE? So if you wanted to get in on some of the TPK action, here’s your chance! Following the “Killer Dinner,” Tracy will be giving a seminar about the future of fantasy literature and his new project, Dragonsbard.

Press Release:

The IUPUI GenCon Extravaganza returns, building on last year’s smashing start with a full, FREE evening of GenCon “afterparty” activity on the IUPUI campus. Sponsored by the IU School of Informatics, our mission is to celebrate games and gamers at IUPUI, in Indianapolis and beyond!

IUPUI students, Indianapolis residents and gaming enthusiasts everywhere are invited. All attendees must be age 16 or older, unless accompanied by an adult. Did we mention it’s FREE? Join our community on Facebook.

This year’s event features a special “Killer Dinner” by New York Times best-selling fantasy author Tracy Hickman, along with his wife and partner Laura! “Killer Dinner” is a spinoff of Hickman’s wildly popular “Killer Breakfast” series of wacky, no-holds barred improvisational role playing games with show-stopping musical numbers. The best part? YOU get to play along as one of the stars! No actual dinner is served.

Hickman will follow his role play by speaking about his revolutionary new project “Dragonsbard” and the future of fantasy literature. He will also do a Q&A session with the audience.

Seating for the Hickman features is limited to the first 200 guests.

The Extravaganza’s other events include a standard-rule Magic the Gathering tournamentCosplay and costume contest with prizes. The costume contest is open only to IUPUI students with ID at this time.

PARKING: Those without a valid IUPUI parking permit are invited to use campus parking garages.

Official Schedule of Events

6 p.m. – Doors open

6 p.m. – 8 p.m. – Magic the Gathering Tournament (Standard rules)

7 p.m. – 8 p.m. – Costume Contest Registration

8 p.m. – 9 p.m. – Tracy & Laura Hickman “Killer Dinner – Dragonlance Musical” *

9 p.m. – 10 p.m. – Tracy Hickman on his new project “Dragonsbard” and the future of fantasy literature. Will include Q&A opportunity.

10 p.m. – Costume Contest Voting and Prizes

10 p.m. – 11 p.m. – Costume Play (CosPlay)

Listening to: Prong – Rude Awakening – Controller

Fey Folio: Clans of the Fey Realms

Posted by MadBrew On August - 2 - 2010ADD COMMENTS
Fey Folio: Clans of the Fey Realm

Fey Folio: Clans of the Fey Realm

Fey are one of the most under-utilized types of monsters in my experience playing fantasy roleplaying games. Fey are horrific, yet fantastic. They are beguilingly grotesque. These dastardly beautiful creatures are showcased in the Fey Folio: Clans of the Fey Realms from Alluria Publishing. This book, written by Matthew Cicci, received honorable mentions in the Best Monster/Adversary and Best Electronic Book categories of the 2010 ENnie Awards.

My first impression from this 27 page e-book is from the artwork, by Vasilis Zikos. There are a couple of really outstanding pieces, including the Sidhe, Fachen, and Erlking (which is also my favorite monster from the book). The second impression is from the graphic design, I really dig the iconography.

The concepts behind the fey presented in the folio are solid and interesting. For instance, the erlking can only be created from mortals, which are kidnapped by and then subjected to a tortuous rite that transmutes the victim into a new erlking. The author does a good job of reflecting the behavior in the stat block by giving the erlking some unique grappling abilities.

Which brings me to my next impression, Clans of the Fey Realms has a multitude of cool special abilities that make these monsters more than your average dry stat block. Most of the stats look appropriate for the Challenge Rating, but there are a few entries that look pretty powerful for their CR (my favorite fey being an example with a permanent darkness aura and superlative grappling skill).

Monster books are the one supplement I’ll buy from outside the systems I play because the concepts presenting can be used damn near everywhere. Fey Folio wins on two fronts, not only does it present some compelling creatures to throw at your players, it also does it in the Patfinder RPG format, which is the game I find myself currently playing the most. Pick it up from RPGNow! While it’s on sale for 5.25.

Listening to: Fear Factory – Digimortal – Linchpin

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